AI Games
AI in video games has become a standard feature, providing the ability for players to interact with the world and characters in ways that would be impossible without it. The aim is to create a lifelike feel to the game world, which in turn increases immersion and makes the experience more realistic.
For example, the classic 1980s game Pacman has one of the earliest examples of AI. As the player moves around the maze, Pacman is ruthlessly pursued by four different ghosts who all behave differently. One is set to wander, one is programmed to follow Pacman, one is designed to go in the direction of Pacman’s movement and the final one is programmed to move randomly unless another ghost gets close to Pacman, all of which gives the ghosts a behaviour that seems to be based on their own decision making process. Go here martialartsplanet.com
AI Game Characters That Learn and Adapt: Next-Gen Gaming Explained
The AI behind these actions is a small language model with half a billion parameters, which may sound like a lot but is actually quite tiny for modern AI. Larger models can have up to 30 billion parameters, which give the AI more room for nuanced responses.
This type of generative AI is also used in some social media bots and other automated software that can be found online. However, the majority of AI in video games is not generative, but rather it provides a more practical function such as real-time decision making. It allows the game to react to the player’s inputs more quickly and accurately than a human could, giving it a much more responsive quality.